![]() Basically the Reapers were given a higher purpose again with a motive that was actually for the benefit of all life, even more so in this case than with what we got. The realization that it led to even more crunch for a team already running on fumes makes it even less worth the effort.ĭark Energy plotline was really bad too from the tiny tidbits that's been said about it. No matter how good or bad the extended ending was, it did nothing for me emotionally and gaming as a whole paid a price by showing that artists can cave to such pressure which only encourages yet another unhealthy dynamic in a fan commmunity that's already rife with it. It would have helped my processing of the disappointment if the developers had been more open and clear about their intentions in panels and interviews, rather than going in and changing stuff. ![]() There are certainly worse examples of poor writing and execution in gaming but none which I was so deeply invested in. The latter position was (and is) aboherrent to many critics and caused a lot of think pieces that waved away people's legitimate criticisms of the game.Īnyway, I've long since moved on from the disappointment but it was a real and raw thing at that point in my life. BUT! I never wanted it changed and agree with Manveer Heir (and I think Mark Darrah made similar observations in interviews) that changing the ending opened a proverbial Pandora's box of shared authorship.Īlso, the deep antagonism between gaming press and fans over this (which I'd argue fed into Gamer Gate later on) is caused by conflating the position 'this ending sucks for Bioware's most invested fans' with 'this ending must be changed because fans demand it'. I thought the ending was ridiculous and unsatisfying, baffling in its implications and lack of setup. ![]() Just some random ideas that got tossed around a bit, but dropped pretty early on. There was never a really fleshed out or thought out version of this plotline. But being synthetic lifeforms the Reapers can't use Biotics so they instead have spent the last billion+ years wiping out countless species in the hopes that evolution would one day produce a species with unparalleled biotic potential that could use it to halt the spread and effect of Dark Energy on the universe and prevent the Big Crunch.īut ultimately it was writer's room spitballing. Their first idea was that Dark Energy was a by product of Biotics and they had to wipe out all life every 50k years to halt the use of it as it would destroy the galaxy but then that idea morphed into what if Dark Energy was instead causing the galaxy/universe to accelerate, like we saw in ME2's Haestrom mission, ultimately leading to the Big Crunch and death of the universe itself, and the solution to stopping that was Biotics. Click to shrink.Dark Energy plotline was really bad too from the tiny tidbits that's been said about it.
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